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Supreme Commander (video game) - Wikipedia
Supreme Commander (sometimes SupCom) is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game Total Annihilation, and also the Spring remake. First … See more
Supreme Commander, like its spiritual predecessors, Total Annihilation and Spring, begins with the player solely possessing a single, irreplaceable construction unit called the "Armored Command Unit," or ACU, the titular … See more
Lead designer Chris Taylor believed that most modern strategy games were actually real-time tactics games, simply because they operated on too small a scale. His stated intention with Supreme Commander was to create a game that was strategy-focused … See more
Pre-release
Supreme Commander was highly anticipated. Large videogame sites wrote many previews: See moreThe setting of Supreme Commander is a future where humanity is able to travel through the galaxy quickly using a quantum gateway, which is a portal opened from the … See more
The Supreme Commander Official Soundtrack is the musical score to Supreme Commander. It was composed by Jeremy Soule, who also composed the score for the game's spiritual predecessor, Total Annihilation. The soundtrack was released in early … See more
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Supreme Commander is a RTS game designed by Chris Taylor and Gas Powered Games, set in a far future world. Although it was designed by Chris Taylor, it is not a sequel to his previous RTS, Total Annihilation, but rather a …
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Feb 20, 2007 · Under your strategic command and leadership, will your faction reign supreme? Will you be victorious and elevate your race to domination? Or will you lead them into the hell of defeat and ultimate extinction?
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Feb 24, 2007 · Three opposing sides - the Cybran Nation, the Aeon Illuminate and the United Earth Federation - have been fighting in the Infinite War all across the galaxy, spreading chaos and unrest. The player, as a Supreme …
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