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  1. Copilot Answer

    Boss Room architecture | Unity Multiplayer

    • Boss Room's code is organized into multiple domain-based assemblies, each with a relatively self-contained purpose. An exception to this organization structure is the Gameplay assembly, which hous… See more

    Application Flow​

    The application flow of Boss Room starts with the Startupscene (which should always load first). … See more

    Unity Multiplayer Netw…
    Game State and Scene Flow​

    Each scene in Boss Room has an entry point component sitting on a root-level GameObject that serves as a scene-specific composition root. After Boss Room starts and t… See more

    Unity Multiplayer Networking
    Transports​

    Boss Room supports two network transport mechanisms: 1. IP 2. Unity Relay Clients connect directly to a host via an IP address when using IP. However, the IP network transport o… See more

    Unity Multiplayer Networking
    Connection Flow State Machine​

    The ConnectionManager, a simple state machine, owns Boss Room's network connection flow. It receives inputs from Netcode for GameObjects (or the user) and handles th… See more

    Unity Multiplayer Networking
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