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  1. Boss Room architecture | Unity Multiplayer

    • Boss Room's code is organized into multiple domain-based assemblies, each with a relatively self-contained purpose. An exception to this organization structure is the Gameplay assembly, which hous… See more

    Application Flow​

    The application flow of Boss Room starts with the Startupscene (which should always load first). The ApplicationController component lives on a GameObject in the Startup sce… See more

    Unity Multiplayer Networking
    Game State and Scene Flow​

    Each scene in Boss Room has an entry point component sitting on a root-level GameObject that serves as a scene-specific composition root. After Boss Room starts and t… See more

    Unity Multiplayer Networking
    Transports​

    Boss Room supports two network transport mechanisms: 1. IP 2. Unity Relay Clients connect directly to a host via an IP address when using IP. However, the IP network transport o… See more

    Unity Multiplayer Networking
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  2. Boss Room's code is organized into multiple domain-based assemblies, each with a relatively self-contained purpose. An exception to this organization structure is the Gameplay assembly, which houses most of the networked gameplay logic and other functionality tightly coupled with the gameplay logic.
    docs-multiplayer.unity3d.com/netcode/current/learn/bossroom/bossroom-architecture/
    docs-multiplayer.unity3d.com/netcode/current/learn/bossroom/bossroom-archite…
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  5. Boss Room: a Co-op, Multiplayer RPG Sample - GitHub

    WEBBoss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It is an educational sample designed to showcase typical netcode patterns that are frequently featured in similar multiplayer games.

  6. Boss Room actions walkthrough | Unity Multiplayer

  7. Boss Room - Co-op multiplayer RPG built with Unity …

    WEBBoss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It is built to serve as an educational sample that showcases certain typical gameplay patterns that are frequently featured in similar …

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  10. Boss Room – Small scale multiplayer co-op game …

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     · Boss Room is a small scale cooperative game sample project – built with Netcode for GameObjects – designed to be used in its entirety to help you explore the concepts and patterns behind a multiplayer game flow.

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