calculate normal from heightmap - Search
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  3. Mar 12, 2011 · If you need the normal at a particular point on a triangle (other than one of the vertices), you can interpolate by weighing the normals of the three …

    • Reviews: 2

      Code sample

      float s10 = textureOffset(unit_wave, tex_coord, off.yx).x;
      float s12 = textureOffset(unit_wave, tex_coord, off.yz).x;
      vec3 va = normalize(vec3(size.xy,s21-s01));
      vec3 vb = normalize(vec3(size.yx,s12-s10));
      vec4 bump = vec4( cross(va,vb), s11 );...
    • Nov 23, 2018 · So I'm trying to generate a normal map from a greyscale height map. Unfortunately the result I'm getting doesn't seem quite right. Here is the …

      • Reviews: 3
      • Calculate Vertex Normals in shader from heightmap.

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      • (Demo) Heightmap Normal Computing | HackLAB

        Apr 24, 2018 · Here is a small demo that puts in practice the calcNormal () function to compute the normal vector in the vertex shader. You can download the GeeXLab demo from THIS LINK (the demo is also available in the full …

      • May 6, 2017 · I want to calculate the normal's from a height-map image by checking the neighboring pixels but I'm unsure on the correct way of doing it. This is the code I'm using below so far; unsigned int map_index = 0; for (int y = 0; y …

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