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- Organizing and summarizing search results for youHere is the stat block for a Captain in Dungeons & Dragons 5e:
- Armor Class: 15 (chain mail)
- Hit Points: 138 (26d8 + 26)
- Speed: 30 ft.
- Abilities:
- Strength: 15 (+2)
- Dexterity: 14 (+2)
- Constitution: 12 (+1)
- Intelligence: 10 (+0)
- Wisdom: 11 (+0)
- Charisma: 16 (+3)
- Actions:
- Multiattack: The captain makes three melee attacks.
- Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Commanding Presence: The captain can use a bonus action to grant an ally within 30 feet an additional action on their turn.
This stat block provides a comprehensive overview of the captain's abilities and actions in the game.
2 Sources Bandit Captain - Monsters - D&D Beyond
Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Bandit Captain - Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger.
See results only from dndbeyond.comGuard Captain
Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination. Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or …
Captain - 5th Edition SRD
For 1 minute, the captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add …
Bandit Captain | D&D 5th Edition on Roll20 Compendium
In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular …
Guard Captain (5e Creature) - D&D Wiki
The creature can add a d4 to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. The effect ends if the captain is …
Bandit Captain - 5etools
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
5e DnD Bandit Captain | Monster Stat Block 5e - openttrpg.com
The Bandit Captain is a Medium humanoid with a 2 CR. Get all of its traits, stats, and action information here.
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Bandit Captain Spellcaster (5e Creature) - D&D Wiki
The captain is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The captain has the following wizard spells prepared: Cantrips (at will): …
Bandit Captain | Monster / Creature | Dungeons & Dragons 5e ...
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. It takes a strong personality, ruthless …
Bandit Captain | Adventurer's Codex Compendium
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. Scimitar. Melee Weapon Attack: +5 …
Captain | Class Features | Dungeons & Dragons 5e - World Anvil
The ideal captain—a consummate leader—can be realized in many different ways. Your captain could be a head of an adventuring company, an officer in an army, the president of a …
Bandit Captain - GitHub Pages
To do so, the captain must see the attacker and be wielding a melee weapon. A searchable D&D 5e creature list.
Bandit Captain » Monster Stat Block - DnD 5e - AideDD
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. It takes a strong personality, ruthless …
Shieldman Captain (5e Creature) - D&D Wiki
Dec 26, 2023 · For 1 minute, the captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. …
Dungeons & Dragons 5e Monster / Creature: Pirate Captain
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. It takes a strong personality, ruthless …
Hobgoblin Captain » Monster Stat Block - DnD 5e - AideDD
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Leadership (Recharges after a Short or Long Rest). For 1 minute, the …
Guard Captain - Monsters - D&D Beyond
Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination. Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) …
5th Edition System Reference Document/5e SRD - DnD5e.info
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. It takes a strong personality, ruthless …
Knight Captain (5e Creature) - D&D Wiki
Any nonhostile creature within 30 feet who can see or hear the knight captain adds 1d6 to any attack rolls and saving throws for the duration. A creature can only benefit from one Inspiring …
Bandit Captain - Monster Stat Block - Kassoon.com
Bandit Captain. Medium humanoid (any race), any non-lawful alignment. Create custom stat blocks for monsters and save them for use in your campaigns.
DM Tips: The Best NPC Statblocks To Reference In DnD
3 days ago · Plus, a Pirate Captain is a great way to make friends on the high seas — they open up entire worlds of wonder. But if your party is less inclined to play friendly (or perhaps, less …
Bandit Captain | Monster / Creature | Dungeons & Dragons 5e ...
Parry: The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Dungeons & Dragons 5e Monster : Bandit Captain - World Anvil
In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete …
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