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    Array (data structure) - Wikipedia

    In computer science, an array is a data structure consisting of a collection of elements (values or variables), of same memory size, each identified by at least one array index or key. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called a one-dimensional array.

    In computer science, an array is a data structure consisting of a collection of elements (values or variables), of same memory size, each identified by at least one array index or key. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called a one-dimensional array.

    For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index i has the address 2000 + (i × 4). The memory address of the first element of an array is called first address, foundation address, or base address.

    Because the mathematical concept of a matrix can be represented as a two-dimensional grid, two-dimensional arrays are also sometimes called "matrices". In some cases the term "vector" is used in computing to refer to an array, although tuples rather than vectors are the more mathematically correct equivalent. Tables are often implemented in the form of arrays, especially lookup tables; the word "table" is sometimes used as a synonym of array.

    Arrays are among the oldest and most important data structures, and are use…

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    The first digital computers used machine-language programming to set up and access array structures for data tables, vector and matrix computations, and for many other purposes. John von Neumann wrote the first array-sorting program (merge sort) in 1945, during the building of the first stored-program computer. Array indexing was originally done by self-modifying code, and later using index registers and indirect addressing. Some mainframes designed in the 1960s, such as the Burroughs B5000 and its successors, used memory segmentation to perform index-bounds checking in hardware.

    Assembly languages generally have no special support for arrays, other than what the machine itself provides. The earliest high-level programming languages, including FORTRAN (1957), Lisp (1958), COBOL (1960), and ALGOL 60 (1960), had support for multi-dimensional arrays, and so has C (1972). In C++ (1983), class templates exist for multi-dimensional arrays whose dimension is fixed at runtime as well as for runtime-flexible arrays.

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    Arrays are used to implement mathematical vectors and matrices, as well as other kinds of rectangular tables. Many databases, small and large, consist of (or include) one-dimensional arrays whose elements are records.

    Arrays are used to implement other data structures, such as lists, heaps, hash tables, deques, queues, stacks, strings, and VLists. Array-based implementations of other data structures are frequently simple and space-efficient (implicit data structures), requiring little space overhead, but may have poor space complexity, particularly when modified, compared to tree-based data structures (compare a sorted array to a search tree).

    One or more large arrays are sometimes used to emulate in-program dynamic memory allocation, particularly memory pool allocation. Historically, this has sometimes been the only way to allocate "dynamic memory" portably.

    Arrays can be used to determine partial or complete control flow in programs, as a compact alternative to (otherwise repetitive) multiple IF statements. They are known in this context as control tables and are used in conjunction with a purpose-built interpreter whose control flow is altered according to values contained in the array. The array may contain subroutine pointers (or relative subroutine numbers that can be acted upon by SWITCH statements) that direct the path of the execution.

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    When data objects are stored in an array, individual objects are selected by an index that is usually a non-negative scalar integer. Indexes are also called subscripts. An index maps the array value to a stored object.

    There are three ways in which the elements of an array can be indexed:

    0 (zero-based indexing) The first element of the array is indexed by subscript of 0. 1 (one-based indexing) The first element of the array is indexed by subscript of 1. n (n-based indexing) The base index of an array can be freely chosen. Usually programming languages allowing n-based indexing also allow negative index values and other scalar data types like enumerations, or characters may be used as an array index.

    Using zero based indexing is the design choice of many influential programming languages, including C, Java and Lisp. This leads to simpler implementation where the subscript refers to an offset from the starting position of an array, so the first element has an offset of zero.

    Arrays can have multiple dimensions, thus it is not uncommon to access an array using multiple indices. For example, a two-dimensional array A with three rows and four columns might provide access to the element at the 2nd row and 4th column by the expression A[1][3] in the case of a zero-based indexing system. Thus two indices are used for a two-dimensional array, three for a three-dimensional array, and n for an n-dimensional array.

    The number of indices needed to specify an element is called the dimension, dimensionality, or rank of the array.

    In standard arrays, each index is restricted to a certain range of consecutive integers (or consecutive values of some enumerated type), and the address of an element is computed by a "linear" formula on the indices.
    A one-dimensional array (or single dimension array) is a type of linear array. Accessing its elements involves a single subscript which can either represent a row or column index.

    As an example consider the C declaration int anArrayName[10]; which declares a one-dimensional array of ten integers. Here, the array can store ten elements of type int . This array has indices starting from zero through nine. For example, the expressions anArrayName[0] and anArrayName[9] are the first and last elements respectively.

    For a vector with linear addressing, the element with index i i…

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    Both store and select take (deterministic worst case) constant time. Arrays take linear (O(n)) space in the number of elements n that they hold.

    In an array with element size k and on a machine with a cache line size of B bytes, iterating through an array of n elements requires the minimum of ceiling(nk/B) cache misses, because its elements occupy contiguous memory locations. This is roughly a factor of B/k better than the number of cache misses needed to access n elements at random memory locations. As a consequence, sequential iteration over an array is noticeably faster in practice than iteration over many other data structures, a property called locality of reference (this does not mean however, that using a perfect hash or trivial hash within the same (local) array, will not be even faster - and achievable in constant time). Libraries provide low-level optimized facilities for copying ranges of memory (such as memcpy) which can be used to move contiguous blocks of array elements significantly faster than can be achieved through individual element access. The speedup of such optimized routines varies by array element size, architecture, and implementation.

    Memory-wise, arrays are compact data structures with no per-element overhead. There may be a per-array overhead (e.g., to store index bounds) but this is language-dependent. It can also happen that elements stored in an array require less memory than the same elements stored in individual variables, because several array elements can be stored in a single word; such arrays are often called packed arrays. An extreme (but commonly used) case is the bit array, where every bit represents a single element. A single octet can thus hold up to 256 different combinations of up to 8 different conditions, in the most compact form.

    Array accesses with statically predictable access patterns are a major source of data parallelism.
    Dynamic arrays or growable arrays are similar to arrays but add the ability to insert and delete elements; adding and deleting at the end is particularly efficient. However, they reserve linear (Θ(n)) additional storage, whereas arrays do not reserve additional storage.

    Associative arrays provide a mechanism for array-like functionality without huge storage overheads when the index values are sparse. For example, an array that contains values only at indexes 1 and 2 billion may benefit from using such a structure. Specialized associative arrays with integer keys include Patricia tries, Judy arrays, and van Emde Boas trees.

    Balanced trees require O(log n) time for indexed access, but also permit inserting or deleting elements in O(log n) time, whereas growable arrays require linear (Θ(n)) time to insert or delete elements at an arbitrary position.

    Linked lists allow constant time removal and insertion in the middle but take linear time for indexed access. Their memory use is typically worse than arrays, but is still linear.

    An Iliffe vector is an alternative to a multidimensional array structure. It uses a …

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