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Object-Oriented Programming (OOP) is a programming paradigm that uses "objects" to design applications and computer programs. It utilizes several techniques from previously established paradigms, including modularity, polymorphism, and encapsulation.
Core Concepts of OOP
OOP revolves around four main principles:
1. Encapsulation
Encapsulation refers to the bundling of data with the methods that operate on that data. It restricts direct access to some of an object's components, which is a means of preventing accidental interference and misuse of the data. For instance, an object in the class "Dog" may have a method called "bark," but the internal state that determines how the dog barks is kept hidden from the outside world.
2. Abstraction
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2 days ago · In object-oriented programming, a class is a blueprint for creating objects (a particular data structure), providing initial values for state (member variables or attributes), and implementations of behavior (member functions or …
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May 2, 2023 · A class has its own attributes, objects, and methods. In simple terms: Attributes: What the class looks like. Methods: What the class does. Objects: What the class is. Let's say you define a class called Avengers. The …
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This section will introduce you to objects, classes, inheritance, interfaces, and packages. Each discussion focuses on how these concepts relate to the real world, while simultaneously providing an introduction to the syntax of the Java …
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Classes and objects are fundamental building blocks of object oriented programming (OOP). A class is a user-defined blueprint that describes what a specific kind of object will look like, but object is an instance of a class which …
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Jul 25, 2023 · In this Java OOPs concepts tutorial, we will learn four major object oriented principles– abstraction, encapsulation, inheritance, and polymorphism. They are also known as four pillars of the object oriented programming paradigm.
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Sep 16, 2024 · A Class in object oriented programming is a blueprint or prototype that defines the variables and the methods (functions) common to all Java Objects of a certain kind. An object in OOPS is a specimen of a class.
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