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  2. Level design usually involves multiple steps, in this general order: (1) pre-production, (2) combat design (unless it's not a combat game), (3) layout, (4) blockout, (5) scripting, (6) lighting, (7) environment art, and (8) release.
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    Level design usually involves multiple steps, in this general order: (1) pre-production, (2) combat design (unless it's not a combat game), (3) layout, (4) blockout, (5) scripting, (6) lighting, (7) environment art, and (8) release.
    book.leveldesignbook.com/process/overview

    How to design a game level in 7 easy steps

    • 1. Define the concept of your level What's the basic concept for your level? This is your starting point. ...
    • 2. Add a top-down map Once you have a rough idea for your level, start to create a 'top-down' map of your level. ...
    • 3. Define the journey ...
    • 4. Design the challenges ...
    • 5. Build in rewards ...
    • 6. Add visual references ...
    • 7. Share with your team ...
    milanote.com/guide/game-design-level-design
    In Step 1: Understanding Constraints, I'll walk you through common limitations I always look out for while designing levels. In Step 2: Brainstorming and Structure, I'll show you how I decide what goes into a level. In Step 3: Bubble Diagrams, I'll introduce you to a visual method for outlining what goes into each area of your level.
    code.tutsplus.com/a-beginners-guide-to-designing …
    The game production process can be divided into several key stages: Graphics and design. Artists and designers create the game’s visual elements: characters, environments, and interfaces. Programming. Programmers write the code that brings the game to life, making it interactive and ensuring all its mechanics work as they should. Sound design.
    inlingogames.com/blog/the-game-development-pro…

    However, there are some general stages that most game designers follow:

    • Conceptualization: This is the stage where the basic idea of the game level is formed. ...
    • Paper design: After the concept of the game level is formed, the designer needs to sketch the game level on paper. ...
    • Prototype: After the paper design, the designer creates a rough prototype of the game level. ...
    • Playtesting: Playtesting is a crucial stage in game level design. ...
    polydin.com/video-game-level-design/
     
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