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- If you specify in the manifest that OpenGL ES 3.0 is required, you can be sure that that version will be present on the device. If you specify that a lower-level version is required but you want to use 3.0 features if they're available, you should check at run time to see what version of OpenGL the device supports.developer.android.com/develop/ui/views/graphics/opengl/about-opengl
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