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  1. OpenGL ES | Views | Android Developers

    • Android supports OpenGL both through its framework API and the Native DevelopmentKit (NDK). This topic focuses on the Android framework interfaces. For more information about theNDK, see the And… See more

    Declaring OpenGL Requirements

    If your application uses OpenGL features that are not available on all devices, you must includethese requirements in your AndroidManifest.xmlfile. Here are the most common O… See more

    Android Developers
    Mapping Coordinates For Drawn Objects

    One of the basic problems in displaying graphics on Android devices is that their … See more

    Android Developers
    Shape Faces and Winding

    In OpenGL, the face of a shape is a surface defined by three or more points in three-dimensionalspace. A set of three or more three-dimensional points (called vertices in OpenGL) h… See more

    Android Developers
    OpenGL Versions and Device Compatibility

    The OpenGL ES 1.0 and 1.1 API specifications have been supported since Android 1.0.Graphics programming with OpenGL ES 1.0/1.1 API is significantly different th… See more

    Android Developers
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  2. If you specify in the manifest that OpenGL ES 3.0 is required, you can be sure that that version will be present on the device. If you specify that a lower-level version is required but you want to use 3.0 features if they're available, you should check at run time to see what version of OpenGL the device supports.
    developer.android.com/develop/ui/views/graphics/opengl/about-opengl
    developer.android.com/develop/ui/views/graphics/opengl/about-opengl
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