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  4. The strange art, fashion and architecture of Deus Ex: Mankind …

  5. The principles guiding Deus Ex: Mankind Divided's …

    Nov 16, 2016 · Deus Ex: Mankind Divided senior level designer Julien Hantz and lead level artist Jean-François Morier answered few questions over email, and though my line of questioning for the feature was...

  6. Deus Ex: Mankind Divided - Design Work

  7. Deus Ex: Mankind Divided - Wikipedia

  8. Level design lessons learned building Deus Ex: Mankind …

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  10. Deus Ex Mankind Divided Menus, HUD, Mograph

    Aug 10, 2017 · Deus Ex: Mankind Divided is a CyberPunk (Action Stealth RPG) video game. It was developed by Eidos Montreal and published by Square Enix in 2016. [MetaScore of 85] I worked on DEUS EX : Mankind Divided from its pre …

  11. The Design And Politics Of Deus Ex Mankind Divided

    Aug 28, 2015 · At Gamescom 2015, I had the opportunity to talk to Deus Ex: Mankind Divided gameplay director Patrick Fortier. We talked about feeling a sense of ownership over Deus Ex at last, expanding the language of its level …

  12. Deus Ex: Mankind Divided (2016) - ArtStation

  13. Deus Ex: Mankind Divided: Building Interior Levels - 80

  14. Building the World of Deus Ex: Mankind Divided - Autodesk

  15. Deus Ex: Mankind Divided Review - IGN

  16. Mankind Divided is one of the best games I've ever played when …

  17. Deus Ex: Mankind Divided

  18. Building the World of Deus Ex: Mankind Divided - Medium

  19. Deus Ex: Mankind Divided | Eidos-Montréal

  20. Augmentations (DXMD) | Deus Ex Wiki | Fandom

  21. An immersive course about the design of segregation helps bring …

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