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Where to start....... - For Beginners - GameDev.net
Aug 15, 2008 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.
Working with the dual graph of a hex grid - GameDev.net
Sep 12, 2022 · However, I'm struggling with how to “access” the dual grid. More specifically, how can I iterate over every triangle in the dual grid and also get the 3 hexagons it is formed by, without visiting the same triangles multiple times? Do I create and store the two grids as separate data structures in code, or do I derive the dual grid from the hex grid? A naive way would be to …
D3D9: Resize in Windowed Application - GameDev.net
May 28, 2011 · Hello, I have a D3D9 windowed application. When I create the device I do not specify any dimensions for the backbuffer. For example: mPresentParams.BackBufferWidth = 0; mPresentParams.BackBufferHeight = 0; Now I wonder if I have to do anything when I resize the window? Do I have to reset() the devi
Are Vulkan and DirectX 12 dead to indie devs? - GameDev.net
Jun 22, 2020 · There's probably a few factors at work here. Like JoeJ mentioned there are now multiple free(ish) options for extremely high-quality engines that indie developers can use to make their games. This is different than it was 10 years ago, where starting from something like D3D, OpenGL, or XNA was the s
Download a file from an FTP server - GameDev.net
Oct 14, 2014 · Look up FTP Passive Mode and make sure you understand what happens when you use INTERNET_FLAG_PASSIVE.
[RESOLVED] "returning address of local variable or temporary"
Sep 9, 2005 · Quote: Original post by GetWindowRectYou said "you can't return local references". I am a little confused as to how this works. I thought in order to return a "reference" I had to use the & sign in front of the variable. Although, it works fine and I …
Creating 3D models of existing commercial products for …
Oct 7, 2008 · Thank you both for your insightful responses. I'd like to address you Obscure with what you said about the legal fees involved through the process of licensing. This seems perfectly valid but also when I look at companies that sell 3d models of commercial entities (say things like weapons, vehicles
Where is the type FILE in OpenGL? - GameDev.net
Jul 27, 2006 · It is not an OpenGL type - it is a C standard library type for manipulation of file streams. If you are having a compile error, you need to include <stdio.h>, or include <cstdio> and change FILE to std::FILE or put "using namespace std;" at the top of your source file. HTH
Skinning in software - Graphics and GPU Programming
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HLSL: multiple passes - Graphics and GPU Programming
Dec 8, 2007 · Okay thanks, I got another simple question: In the first pass, I can access the rendered scene using a sampler, like tex2D (SceneSampler, Coords). Where's the result stored that I output in the first pass pixel shader?