cinemachine camera types - Search
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  1. Copilot Answer

    About Cinemachine | Package Manager UI website - Unity

    • Each virtual camera is a 'shot', or a single camera. You can animate them directly or blend two together to create camera moves. The reason they are 'virtual' cameras is to allow for blending, camera … See more

    Brains and Blending

    The CinemachineBrain is the central Cinemachine component that does all the magic. It's a component attached to the Unity camera and it monitors all the Virtual Cameras in the scene and drives the Unity camera usi… See more

    Follow Cams and Player Input

    In the previous sections of the manual we discussed basic virtual cameras. They are great for cinematics and composition, but it's hard to set up a camera that follows in the path of a moving target, and up to now there has b… See more

    Tracked Dolly

    If you need your camera's position to be confined to a dolly track, this can be done with a combination of a CinemachinePath for the track, and a TrackedDolly for the Body component of the virtual camera. There is a … See more

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