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    Creating 3D graphics on a web page can be achieved using the HTML <canvas> element in conjunction with WebGL, a JavaScript API that leverages the power of a computer's graphics processing unit (GPU) for rendering. WebGL is based on OpenGL ES 2.0 and allows for both 2D and 3D graphics rendering without the need for any plugins.

    Setting Up the Canvas for WebGL

    To begin with WebGL, you need to set up an HTML file with a canvas element and link it to a JavaScript file that contains your WebGL code. Here's a simple HTML structure to get started:

    <!doctype html>
    <html lang="en">
    <head>
    <meta charset="utf-8" />
    <title>WebGL Demo</title>
    <script src="webgl-demo.js" type="module"></script>
    </head>
    <body>
    <canvas id="glcanvas" width="640" height="480"></canvas>
    </body>
    </html>

    In the JavaScript file, you would initialize the WebGL context and start rendering content. Here's an example of how you might set up the WebGL context:

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