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Somewhere in the game memory is the X,Y, and Z location of each player. The game needs to know this information so it knows where to render the player's model and so forth (although you can limit how much the game client can know by only sending it player information for players in view).
An aimbot can scan known memory locations for this information and read it out, giving it access to two positions--the player's and the enemies. Subtracting the two positions (as vectors) gives the vector between the two and it's simple from there to calcul...
Content Under CC-BY-SA license c++ - how do aim bots in fps games work? - Stack Overflow
Aug 4, 2014 · How do I now access and use the data stored at that location within the application since I don't own that memory, the game does. Or do I now have access to it since I have …
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Aug 24, 2012 · I know that most aimbots work by detouring certain functions in memory in order to get access to certain structures, variables, even functions themselves. But the problem with …
- Reviews: 6
how to check if another application is changing/rewriting memory
May 25, 2017 · With aimbots, I'm afraid whatever you do will introduce tons of false positives without really catching the aimbots - as soon as you introduce a check, the aimbot will simply …
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Sep 6, 2023 · Now i know that hackers can edit localscripts and maybe change the end position from the Mouse.hit to a specific player making Aimbots easy to make. I need a way to give the …
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