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  2. OpenGL ES versus Vulkan, who is the performance …

    Jul 29, 2016 — How does Vulkan stack up to OpenGL ES 3.1 in graphics and performance? In this article we run multiple tests to determine a winner.

    • Reviews: 32
    • Estimated Reading Time: 6 mins
     
  3. OpenGL ES Overview - The Khronos Group Inc

  4. Khronos Debuts OpenGL ES 3.2 & New GL Extensions, But No …

  5. What are the differences between OpenGL ES 2.0 and OpenGL …

  6. GFXBench 3.0 Manhattan OpenGL ES 3.0 - Tom's …

    Feb 21, 2014 — Manhattan is a complex OpenGL ES 3.0-based test that takes place in a city at night. Its graphics pipeline is based on deferred shading. The geometry pass employs multiple render targets (MRTS).

  7. OpenGL ES - Wikipedia

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  9. OpenGL ES 3.2 and Vulkan – everything you need to …

    Feb 21, 2016 — The Khronos Group has announced its new OpenGL ES 3.2 mobile API and more details about its upcoming cross-platform Vulkan graphics API.

  10. Polygons In Your Pocket: Introducing OpenGL ES

  11. What’s New in OpenGL ES 3.0 - Khronos Announces …

    Aug 6, 2012 — What’s New in OpenGL ES 3.0. In conjunction with next-generation GPUs, OpenGL ES 3.0 will make a number of new features available to mobile and embedded devices.

  12. A summary of OpenGL ES 3.1 demos and samples

    Mar 16, 2015 — The presentation went through OpenGL ES 3.1 (focus on compute), some of the techniques I mentioned in this post, best practices for OpenGL ES 3.1 and AEP on Mali and a small sneak peak on early Vulkan …

  13. OpenGL ES | Views - Android Developers

  14. OpenGL ES 3 Review - tyz's blog

  15. Review: Getting Started with OpenGL ES 3+ Programming by …

  16. OpenGL ES - OpenGL Wiki - The Khronos Group

  17. Android Graphics with OpenGL ES - Coursera

  18. [TECH] QUEST - Vulkan VS OpenGL ES3.1 FIRST …

  19. GFXBench 3.0 T-Rex OpenGL ES 2.0 - Tom's Hardware

  20. Raspberry Pi 4 is Now OpenGL ES 3.1 Conformant, Work on …

  21. opengl-es · GitHub Topics · GitHub

  22. Press Release - The Khronos Group Inc

  23. GFXBench 3.0 - Smartphone And Tablet Benchmark - Tom's …

  24. GitHub - google/angle: A conformant OpenGL ES implementation …