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OpenGL ES versus Vulkan, who is the performance …
Jul 29, 2016 — How does Vulkan stack up to OpenGL ES 3.1 in graphics and performance? In this article we run multiple tests to determine a winner.
- Reviews: 32
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OpenGL ES Overview - The Khronos Group Inc
Learn about OpenGL ES, a cross-platform API for 2D and 3D graphics on embedded and mobile devices. Find specifications, headers, implementers, …
Khronos Debuts OpenGL ES 3.2 & New GL Extensions, But No …
Aug 10, 2015 — OpenGL ES 3.2 makes official the tessellation extensions, geometry shaders, ASTC texture compression, floating point render targets, debug and robustness extensions, …
What are the differences between OpenGL ES 2.0 and OpenGL …
Jul 9, 2013 — OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0, enabling applications to incrementally add new visual features to applications. New functionality in the OpenGL ES …
GFXBench 3.0 Manhattan OpenGL ES 3.0 - Tom's …
Feb 21, 2014 — Manhattan is a complex OpenGL ES 3.0-based test that takes place in a city at night. Its graphics pipeline is based on deferred shading. The geometry pass employs multiple render targets (MRTS).
OpenGL ES - Wikipedia
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset [2] of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer …
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OpenGL ES 3.2 and Vulkan – everything you need to …
Feb 21, 2016 — The Khronos Group has announced its new OpenGL ES 3.2 mobile API and more details about its upcoming cross-platform Vulkan graphics API.
Polygons In Your Pocket: Introducing OpenGL ES
OpenGL ES is a subset of OpenGL for embedded systems, such as cell phones, PDAs, and media players. Learn about its features, design guidelines, specifications, and development tools.
What’s New in OpenGL ES 3.0 - Khronos Announces …
Aug 6, 2012 — What’s New in OpenGL ES 3.0. In conjunction with next-generation GPUs, OpenGL ES 3.0 will make a number of new features available to mobile and embedded devices.
A summary of OpenGL ES 3.1 demos and samples
Mar 16, 2015 — The presentation went through OpenGL ES 3.1 (focus on compute), some of the techniques I mentioned in this post, best practices for OpenGL ES 3.1 and AEP on Mali and a small sneak peak on early Vulkan …
OpenGL ES | Views - Android Developers
Jun 18, 2024 — OpenGL ES is a flavor of the OpenGL specification intended for embedded devices. Android supports several versions of the OpenGL ES API: OpenGL ES 2.0 - This API …
OpenGL ES 3 Review - tyz's blog
Jan 3, 2022 — OpenGL ES 3 Review. tyz is currently developing a game based on OpenGL ES 3.0 for 3D graphics. This article will review how to develop an OpenGL ES 3 application. …
Review: Getting Started with OpenGL ES 3+ Programming by …
Getting Started with OpenGL ES 3+ Programming is a quite simple text, but that’s also the point. At 81 pages, it is not very long, but you’ll have a spinning, textured cube at the end, with basic …
OpenGL ES - OpenGL Wiki - The Khronos Group
May 21, 2020 — OpenGL ES is an “embeddable subset” of OpenGL. It slims down the rather large OpenGL API to the bare essentials, so that it can be implemented on devices with simpler, …
Android Graphics with OpenGL ES - Coursera
This course will cover the fundamentals of OpenGL and OpenGL ES in Android. This course is unique because it covers the mechanics of how OpenGL works and also more practical …
[TECH] QUEST - Vulkan VS OpenGL ES3.1 FIRST …
Jul 6, 2020 — We notice that: OPENGL ES31 is lighter that Vulkan (18.86MB against 24.59MB) Vulkan is faster than OPENGL ES3.1 (102µs against 24216µs) Vulkan is mroe efficient that …
GFXBench 3.0 T-Rex OpenGL ES 2.0 - Tom's Hardware
Feb 21, 2014 — T-Rex remains a demanding OpenGL ES 2.0 test that utilizes many modern effects, including materials, high-res textures, motion blur, parallax mapping, and complex …
Raspberry Pi 4 is Now OpenGL ES 3.1 Conformant, Work on …
Feb 3, 2020 — The Raspberry Pi 4 is now OpenGL ES 3.1 conformant ensuring better 3D graphics and compute compability, and work on Vulkan drivers has already started.
opengl-es · GitHub Topics · GitHub
Aug 21, 2024 — Star 4.7k. Code. Issues. Pull requests. Discussions. LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics …
Press Release - The Khronos Group Inc
Feb 28, 2005 — The OpenGL ES standard is royalty-free and defines subset profiles of OpenGL® to enable small-footprint embedded applications with advanced graphics capabilities and has …
GFXBench 3.0 - Smartphone And Tablet Benchmark - Tom's …
Feb 21, 2014 — In many ways, GFXBench 3.0 is a new beast, featuring the suite's first OpenGL ES 3.0-based performance test, measures of image quality, system impact, and battery performance.
GitHub - google/angle: A conformant OpenGL ES implementation …
ANGLE - Almost Native Graphics Layer Engine. The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating …