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PsVita -Super Mario 64 VPK - English US - Reddit
Puppycam makes the game controls more modern. Pre-requisites: This. Then just install the vpk on your psvita via Vitashell. NOTE: Puppycam menù, in case you wish to invert X and Y axis: …
See results only from reddit.comSuper mario 64 port vpk? : r/…
There is actually a standalone port of Mario 64 in vpk form that has 60fps modded …
Precompiled .vpk for sm64? …
The decompile project for sm64 recently added support for the Vita. Was …
Mario 64 updated 60fps sou…
I never bothered to try playing SM64 in 60 FPS but damn it really enhances the …
Super Mario 64 Vita Port No…
The Vita controller code has L trigger for the n64's Z button and Square for the B …
For Those Looking for a Wo…
Install the .VPK like you normally would, using VitaShell. Enjoy an amazingly …
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GitHub - martepato/sm64-vita: A port of …
- •This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH).
•Naming and documentation of the source code and data structures are in progress. - •Beyond Nintendo 64, it can also target the PS Vita.
This repo does not include all assets necessary for compiling the game. A prior copy of the game is required to extract the assets.
- •This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH).
Super mario 64 port vpk? : r/VitaPiracy - Reddit
There is actually a standalone port of Mario 64 in vpk form that has 60fps modded and upscaled graphics with analog camera control. Far better than playing on Daedalus. Try googling Mario …
- Reviews: 29
Super Mario 64 Port Vita - Vita Homebrew Games …
Oct 26, 2024 · Super Mario 64 Port for PS Vita, based on the full decompilation of Super Mario 64. Note: This does not include all assets necessary for compiling the game. A prior copy of the game is required to extract the assets and to …
PS VITA / PS TV - [UPDATE 2] Super Mario 64 …
Aug 26, 2020 · Super Mario 64 Port. This repo contains a full decompilation of Super Mario 64 (J), (U), and (E) with minor exceptions in the audio subsystem. Naming and documentation of the source code and data structures are in …
DaedalusX64-vitaGL - Vita Homebrew Emulators …
Install the VPK on your homebrew enabled PS Vita or PS TV. Unzip DaedalusX64.zip into ux0:data. It contains overlays, preview images, cheat file, etc. Place your roms in ux0:/data/DaedalusX64/roms. Web-based: Clean …
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psvita-homebrew-collection-1-14-2024 directory listing - Archive.org
Jan 15, 2024 · Super Mario 64.vpk: 15-Jan-2024 16:59: 6.5M: Super Monkey Ball 2 Sakura Edition.7z (View Contents) 15-Jan-2024 17:08: 162.3M: SuperHot.vpk: 15-Jan-2024 17:09: …
Precompiled .vpk for sm64? : r/VitaPiracy - Reddit
The decompile project for sm64 recently added support for the Vita. Was wondering if anyone already has a compiled VPK of the project? Edit: These directions seem to work pretty good …
GitHub - bythos14/sm64-vita: A port of …
46 rows · This repo contains a full decompilation of Super Mario 64 (J), (U), and (E) with minor exceptions in the audio subsystem. Naming and documentation of the source code and data structures are in progress. Efforts to decompile the …
GitHub - m-bartlett/sm64-vita: A port of …
Run make TARGET_VITA=1 vpk to build the game. Add -j4 to improve build time. The installable vpk will be located at build/us_vita/sm64.<VERSION>.vpk
For Those Looking for a Working 60FPS/Puppycam/Sound fixes …
Install the .VPK like you normally would, using VitaShell. Enjoy an amazingly stable 60FPS SM64 on your vita! (I am personally using the Electry PSVshell plugin to not only track FPS, but also …
Super Mario 64 Port For Ps Vita .... - GBAtemp.net
Jan 23, 2025 · Yeah, the Build for the Vita works perfectly, once you get that suprx Plugin in place and the whole data/data2 bit done. Just wondering if the TitleID can be changed to allow …
Super Mario 64 Port For Ps Vita .... | Page 4 - GBAtemp.net
Jan 19, 2025 · The VPK is basically a ZIP/RAR File, and can be opened as such. Also for the .sfo File, since it is not able to be read in NotePad / Notep[ad++ correctly, you need HexEdit, or …
Super Mario 64 Vita Port Now Available : r/vitahacks - Reddit
The Vita controller code has L trigger for the n64's Z button and Square for the B button, but for some reason I don't know quite why, they are swapped in-game.
MariaTheDinkus/sm64-vita - GitHub
Place a Super Mario 64 ROM called baserom.<VERSION>.z64 into the repository's root directory for asset extraction, where VERSION can be us, jp, or eu. Run ./build_deps.sh to build and …
Mario 64 updated 60fps sound fixed vpk : r/VitaPiracy - Reddit
I never bothered to try playing SM64 in 60 FPS but damn it really enhances the experience. I tested the Bomb Battlefield, Jolly Roger Bay, Cool Mountain, Bowser's first world, Hazy Maze …
Super Mario 64 Port For Ps Vita .... | Page 5 - GBAtemp.net
Jan 19, 2025 · The VPK is basically a ZIP/RAR File, and can be opened as such. Also for the .sfo File, since it is not able to be read in NotePad / Notep [ad++ correctly, you need HexEdit, or …
sm64-vita/README.md at master · martepato/sm64-vita - GitHub
Run ./build_deps.sh to build and install dependencies. This only has to be done once. Run make TARGET_VITA=1 vpk to build the game. Add -j4 to improve build time. TAS Input stops …
sm64-vita/README.md at master · bythos14/sm64-vita - GitHub
Place a Super Mario 64 ROM called baserom.<VERSION>.z64 into the repository's root directory for asset extraction, where VERSION can be us, jp, or eu. Run ./build_deps.sh to build and …
GitHub - xcaspad/sm64-vita: A port of …
This repo contains a full decompilation of Super Mario 64 (J), (U), and (E) with minor exceptions in the audio subsystem. Naming and documentation of the source code and data structures are …
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