normal map vs displacement - Search
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  1. Copilot Answer
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    Displacement maps and normal maps are used in computer graphics to achieve different effects:
    • Normal maps provide fake depth by altering the surface normals of a model.
    • Displacement maps add actual new geometry at render time, moving existing geometry based on texture values.
    • Displace Along Normal stores height deltas, similar to bump maps.
    • Vector Displacement stores offset vectors as RGB, which can be in tangent, object, or world space.
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