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    The OBJ file format is a simple data format that represents 3D geometry. It was first developed by Wavefront Technologies for its Advanced Visualizer animation package and has since been adopted by other 3D graphics application vendors. The format is open and widely used in various 3D graphics applications.

    Structure of an OBJ File

    An OBJ file contains various types of data, including geometric vertices, texture coordinates, vertex normals, and polygonal faces. Here is a breakdown of the main components:

    Geometric Vertices

    Vertices are specified using lines starting with the letter v, followed by the x, y, and z coordinates. Optionally, a w coordinate can be included, which defaults to 1.0. For example:

    v 0.123 0.234 0.345 1.0

    Texture Coordinates

    Texture coordinates are specified using lines starting with vt, followed by the u, v, and optionally w coordinates. The v and w coordinates default to 0. For example:

    vt 0.500 1.000 0.000

    Vertex Normals

    Vertex normals are specified using lines starting with vn, followed by the x, y, and z components of the normal vector. For example:

    vn 0.707 0.000 0.707

    Faces

    Faces are defined using lists of vertex, texture, and normal indices in the format vertex_index/texture_index/normal_index. Each index starts at 1 and corresponds to the order in which the referenced element was defined. For example:

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