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  1. OpenGL ES Overview - The Khronos Group Inc

    • The latest in the series, OpenGL ES 3.2 added additional functionality based on the Android Extension Packfor OpenGL ES 3.1, which brought the mobile API's functionality significantly closer to it's desktop co… See more

    NGL Es 3.1 - Bringing Compute to Mobile Graphics

    Despite being only a bump in the minor revision of the API, OpenGL ES 3.1 was an enormous milestone for the API, as it added the ability to do general purpose compute in … See more

    The Khronos Group
    NGL Es 3.0 - Enhanced Graphics

    OpenGL ES 3.0 was another evolutionary step for OpenGL ES, notably including multiple render … See more

    The Khronos Group
    NGL Es 2.0 - Programmable Shading

    OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. It remains a prevalen… See more

    The Khronos Group
    OpenGL Es 1.x - Fixed Function Graphics

    OpenGL ES 1.0 and 1.1 were the first portable mobile graphics APIs, defined relative to the OpenGL 1.5 specification, providing fixed function graphics acceleration… See more

    The Khronos Group
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  2. OpenGL ES - Wikipedia

     
  3. OpenGL ES - OpenGL Wiki - The Khronos Group

  4. OpenGL ES | Views | Android Developers

  5. Shaders Go Mobile: Announcing OpenGL ES 2.0

  6. Polygons In Your Pocket: Introducing OpenGL ES

  7. OpenGL ES 2_X - The Standard for Embedded Accelerated 3D …

  8. OpenGL ES 2.0 Reference Pages - Khronos Group

  9. OpenGL ES - The Standard for Embedded Accelerated 3D Graphics

  10. OpenGL ES versus OpenGL - Stack Overflow

  11. Khronos OpenGL ES Registry - The Khronos Group Inc

  12. GitHub - google/angle: A conformant OpenGL ES implementation …

  13. Khronos OpenGL® and OpenGL® ES Reference Pages