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  1. OpenGL ES Overview - The Khronos Group Inc

    • Learn about OpenGL ES, a cross-platform API for 2D and 3D graphics on embedded and mobile devices. Find out the features and specifications of OpenGL ES 2.0, the first version to support progr… See more

    NGL Es 3.2 - Additional OpenGL Functionality

    The latest in the series, OpenGL ES 3.2 added additional functionality based on the Android Extension Packfor OpenGL ES 3.1, which brought the mobile API's functionality significantl… See more

    The Khronos Group
    NGL Es 3.1 - Bringing Compute to Mobile Graphics

    Despite being only a bump in the minor revision of the API, OpenGL ES 3.1 was an … See more

    The Khronos Group
    NGL Es 3.0 - Enhanced Graphics

    OpenGL ES 3.0 was another evolutionary step for OpenGL ES, notably including multiple render targets, additional texturing capabilities, uniform buffers, instancing and transform f… See more

    The Khronos Group
    NGL Es 2.0 - Programmable Shading

    OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. It remains a prevalen… See more

    The Khronos Group
    OpenGL Es 1.x - Fixed Function Graphics

    OpenGL ES 1.0 and 1.1 were the first portable mobile graphics APIs, defined relative to the OpenGL 1.5 specification, providing fixed function graphics acceleration… See more

    The Khronos Group
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  2. OpenGL ES 2.0 was publicly released in March 2007. It is roughly based on OpenGL 2.0, but it eliminates most of the fixed-function rendering pipeline in favor of a programmable one in a move similar to the transition from OpenGL 3.0 to 3.1.
    en.wikipedia.org/wiki/OpenGL_ES
    OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. It remains a prevalent API today, and still is the most widely available 3D graphics API, and remains a solid choice to target the widest range of devices in the market.
     
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  4. OpenGL ES - Wikipedia

     
  5. OpenGL ES | Views | Android Developers

  6. GitHub - google/angle: A conformant OpenGL ES implementation …

  7. OpenGL ES 2.0 Reference Pages - Khronos Group

  8. Displaying graphics with OpenGL ES | Views | Android Developers

  9. Shaders Go Mobile: Announcing OpenGL ES 2.0

  10. OpenGL ES 2.0 Programming Guide

  11. OpenGL ES - OpenGL Wiki - The Khronos Group

  12. OpenGL - The Industry Standard for High Performance Graphics

  13. Getting started with OpenGL ES 2.0 on Windows - Stack Overflow

  14. OpenGL ES 2.0 Reference Pages - Khronos Group

  15. What are the differences between OpenGL ES 2.0 and OpenGL …

  16. Khronos OpenGL ES Registry - The Khronos Group Inc

  17. OpenGL ES 2.0 - NVIDIA Documentation Hub

  18. Khronos OpenGL® and OpenGL® ES Reference Pages