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  2. OpenGL ES 2.0 was publicly released in March 2007. It is roughly based on OpenGL 2.0, but it eliminates most of the fixed-function rendering pipeline in favor of a programmable one in a move similar to the transition from OpenGL 3.0 to 3.1.
    en.wikipedia.org/wiki/OpenGL_ES
    OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. It remains a prevalent API today, and still is the most widely available 3D graphics API, and remains a solid choice to target the widest range of devices in the market.
     
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  5. OpenGL ES 2.0 Reference Pages - Khronos Group

  6. OpenGL ES 2.0 Programming Guide

  7. What are the differences between OpenGL ES 2.0 and OpenGL …

  8. Khronos OpenGL ES Registry - The Khronos Group Inc

  9. Getting started with OpenGL ES 2.0 on Windows - Stack Overflow

  10. GitHub - google/angle: A conformant OpenGL ES implementation …

  11. OpenGL - The Industry Standard for High Performance Graphics

  12. Khronos OpenGL® and OpenGL® ES Reference Pages

  13. OpenGL — Википедия

  14. glsl - OpenGL ES 2.0 Shader best practices - Stack Overflow

  15. OpenGL ES 2.0 Reference Pages - Khronos Group

  16. related stories - The Khronos Group Inc