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- Portable mobile graphics APIOpenGL ES 2.0 is a portable mobile graphics API that exposes programmable shaders12. It was publicly released in March 2007 and is based on OpenGL 2.0, but eliminates most of the fixed-function rendering pipeline1. It remains widely available and is a solid choice for targeting a wide range of devices in the market2.Learn more:✕This summary was generated using AI based on multiple online sources. To view the original source information, use the "Learn more" links.OpenGL ES 2.0 was publicly released in March 2007. It is roughly based on OpenGL 2.0, but it eliminates most of the fixed-function rendering pipeline in favor of a programmable one in a move similar to the transition from OpenGL 3.0 to 3.1.en.wikipedia.org/wiki/OpenGL_ESOpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. It remains a prevalent API today, and still is the most widely available 3D graphics API, and remains a solid choice to target the widest range of devices in the market.www.khronos.org/opengles/
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