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  2. GitHub - google/angle: A conformant OpenGL ES implementation …

     
  3. OpenGL ES Overview - The Khronos Group Inc

    OpenGL ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

  4. How to use OpenGL ES with GLFW on windows? - Stack Overflow

  5. OpenGL ES - Wikipedia

  6. Using OpenGL ES on windows desktops via EGL

    Apr 19, 2015 · OpenGL ES is an embedded version of OpenGL mostly used on mobile devices that offer only limited GPU capabilities compared to modern …

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    • How to compile with OpenGL ES on Windows?

      Sep 19, 2015 · If you do need to the code to run natively on Windows, you could look at Google Angle (difficult) which translates GL calls into DirectX calls on the fly, or use the full OpenGL ES 2.0 API available under desktop OpenGL 4 …

    • People also ask
      What is OpenGL ES?
      OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. It remains a prevalent API today, and still is the most widely available 3D graphics API, and remains a solid choice to target the widest range of devices in the market.
      Search for: What is OpenGL ES?
      What is the difference between OpenGL ES and OpenGL 3.0?
      OpenGL ES version 2.0, and version 3.0 both provide high performance graphics interfaces for creating 3D games, visualizations and user interfaces. Graphics progamming for OpenGL ES 2.0 and 3.0 is largely similar, with version 3.0 representing a superset of the 2.0 API with additional features.
      Does OpenGL ES support 3D graphics?
      OpenGL ES 1.0 added an official 3D graphics API to the Android [ 30] and Symbian OS v8.0a [ 31][ 32] operating systems, as well as by QNX [ 33] It is also supported by the PlayStation 3 as one of its official graphics APIs [ 34] (the other one being low level libgcm library) with Nvidia's Cg in lieu of GLSL. [ 35]
      en.wikipedia.org
      Which operating systems support OpenGL ES?
      OpenGL ES 3.0 specifications were publicly released in August 2012. These specifications are backward compatible with OpenGL ES 2.0, which is a well-known de facto standard for embedded systems to render 2D and 3D graphics. Embedded operating systems such as Android, iOS, BlackBerry, Bada, Windows, and many others support OpenGL ES.
    • GitHub - glfw/glfw: A multi-platform library for OpenGL, OpenGL …

    • OpenGL ES Emulator | Downloads - Arm Developer

    • Introduction to OpenGL ES 3.0 | OpenGL ES 3.0

      Mar 7, 2014 · OpenGL ES 3.0 implements a graphics pipeline with programmable shading and consists of two specifications: the OpenGL ES 3.0 API specification and the OpenGL ES Shading Language 3.0 Specification (OpenGL ES SL).

    • OpenGL ES 3.0 Reference Pages - Khronos Group

    • OpenGL ES SDK - The Khronos Group

    • OpenGL ES 3.0 Programming Guide Sample Code - GitHub

    • Getting started with OpenGL ES 3.0 Using GLSL 3.0 - Packt Hub

    • How can I get OpenGL ES SDK for Windows - Intel Community

    • OpenGL ES | Views - Android Developers

    • Khronos OpenGL ES Registry - The Khronos Group Inc

    • OpenGL ES - OpenGL Wiki - The Khronos Group

    • OpenGL - The Industry Standard for High Performance Graphics

    • OpenGL ES Emulator library v3.0.4 & v3.0.2 (Windows, .zip …

    • opengl 3.0 for windows 10 - Microsoft Community

    • OpenGL ES 3.0 Programming Guide