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  1. Copilot Answer
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    To turn a texture into a normal map, you can use one of the following methods:
    • Open the texture in Photoshop, make sure the image mode is set to RGB, choose Filter → 3D → Generate Normal Map…, adjust your map as necessary, and save your file as PNG.
    • Add a texture to the material of the plane mesh, go to the Texture Properties tab, change the type to image, select the image texture that will be converted to bump/normal map, use UV coordinates, and turn colour influence to 0 and normal influence to 1.
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