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  2. To build lighting in Unreal Engine, you can follow these steps12:
    1. Put all lighting that will affect each sub-level in its own sub-level.
    2. Put each sky sphere in its own level.
    3. Open each sublevel map (from the content browser).
    4. In each one, add the proper light level and sky level as a sub-level.
    5. Build each map and save. The baked lighting will show up on “Main” for each sub level.
    6. In the editor, from the Main Toolbar, click the down-arrow next to Build to expand the options.
    7. Under Build, select Lighting Quality > Production to rebuild production quality maps. Rebuilding complex maps can be time-intensive.
    8. Click the Build icon to build the game. Production-quality lighting takes a long time to build.
    Learn more:
    Put all lighting that will affect each sub-level in its own sub-level Put each sky sphere in its own level Open each sublevel map (from the content browser) In each one, add the proper light level and sky level as a sub-level Build each map and save The baked lighting will show up on “Main” for each sub level.
    forums.unrealengine.com/t/how-do-i-build-lighting-f…

    Build Light in Unreal Editor

    • In the editor, from the Main Toolbar, click the down-arrow next to Build to expand the options.
    www.mathworks.com/help/driving/ug/build-light-in-…
     
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