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  1. Copilot Answer
    Detailsa room filled with several lockers, although only 4 of them are able to be entered. The rest of the Lockers are broken and cannot be entered and is the only room that features them.A-60 and A-120 can spawn when entering this room.
    Hiding Spots4
    Detailsa room with 3 lockers lined up against each other on the far side of the room. When A-60 enters this room, there is a great possibility that A-90 will appear when players walk approaching the locker. So, it's strongly advised to stop about one second before you hide in the locker.A-60 and A-120 can spawn when entering this room.
    Hiding Spots3
    The Rooms | DOORS Wiki - Fandom

    is a different "level", separated from the Hotel that can be explored during gameplay. It is based on another Roblox game "Rooms" by nicorocks5555. It is composed of 1,000 office-like rooms (1,001 rooms including the entrance), with all entities in The Rooms being slightly modified from the original Rooms. There are two entities in The Rooms that are entirely original to Doors: A-90, which was originally created by the developers (LSPLASH & RediblesQW), …

    is a different "level", separated from the Hotel that can be explored during gameplay. It is based on another Roblox game "Rooms" by nicorocks5555. It is composed of 1,000 office-like rooms (1,001 rooms including the entrance), with all entities in The Rooms being slightly modified from the original Rooms. There are two entities in The Rooms that are entirely original to Doors: A-90, which was originally created by the developers (LSPLASH & RediblesQW), and Glitch, which is from DOORS itself.

    Entering The Rooms for the first time and receiving the "Detour" achievement grants access to The Backdoor in the Lobby.

    fandom.com

    The entities that inhabit The Rooms are particularly enigmatic. Similar to the entities in the Hotel, most of them only serve to hinder the player's progress. There are currently five known entities: A-60, A-90, A-120, Curious Light and Glitch.

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    A-60 takes on the appearance of a distorted, scarlet face with a wide grin, ensnared in a crimson, mist-like aura. One of its mouths is covered up to some degree, possibly by the mist or its own "lip", and it has a far less visible mouth of sharp teeth hidden by its first mouth, as well as having two pairs of eyes, one pair being glaring red eyes a...

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    is an entity that can spawn in any room but is most commonly encountered from Room 60 onwards, hence its name. It functions similarly to Rush, speeding through The Rooms from behind and killing any player who is not inside a locker. A-60 abides by similar terms as to how Rush spawns, spawning if a door was opened. Any newly opened room that had caused A-60 to spawn will contain a locker, allowing for players to hide when it approaches.

    Due to A-60 not causing the lights to flicker, knowing when A-60 will arrive is dependent on its sound cue, meaning players need to be more attentive to audio cues once they have passed Room 60. The first audio cue it makes is a distorted crackling, almost static-like sound. The second audio cue plays once A-60 is closer; A-60 will emit a high pitched, hissing sound, indicating when it is within close range.

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