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WebGL, or Web Graphics Library, is a JavaScript API that enables the rendering of interactive 3D and 2D graphics within any compatible web browser without requiring plug-ins. It operates by utilizing an API that closely aligns with OpenGL ES 2.0, allowing it to be used within HTML <canvas> elements. This compatibility enables WebGL to leverage the hardware graphics acceleration available on the user's device, enhancing performance and visual quality.
Core Concepts and Capabilities
WebGL's design allows it to deliver high-performance graphics by tapping into the graphics processing unit (GPU) of the device. This is a significant advantage over relying solely on the central processing unit (CPU) for rendering graphics, as GPUs are specifically designed to handle such tasks more efficiently.
WebGL 2, the latest iteration, is based on OpenGL ES 3.0 and introduces a range of new features, including 3D textures, sampler objects, uniform buffer objects, and more. These advancements make WebGL 2 a substantial update, providing developers with more tools and options for creating detailed and complex graphics.
Practical Implementation
To utilize WebGL, it's essential to ensure that both the browser and the device's hardware support the necessary features. Most modern browsers have built-in support for WebGL, but the device's GPU must also be compatible with the technology. For instance, certain features like S3 Texture Compression (S3TC) may only be available on specific hardware, such as Tegra-based tablets.
Learn more✕This summary was generated using AI based on multiple online sources. To view the original source information, use the "Learn more" links. - WebGL (Web Graphics Library) is a JavaScript API for rendering high-performance interactive 3D and 2D graphics within any compatible web browser without the use …
- Support for WebGL is present in all modern browsers (see the compatibility tables below); however, the user's device must also have hardware that … See more
- Standard interfaces
- •WebGLRenderingContext •WebGL2Ren…
- Extensions
- •ANGLE_instanced_arrays •EXT_blend_…
- Events
- •webglcontextlost •we… See more
- Guides
- Data in WebGL A guide to variables, buffers, and other types of data used wh…
- Tutorials
- WebGL tutorial A beginner's guide to WebGL core concept… See more
- api.WebGLRenderingContext
- BCD tables only load in the browser with JavaScript enabled. Enable JavaScript t…
- api.WebGL2RenderingContext
- BCD tables only load in the browser with JavaScript enabled. E… See more
Explore further
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