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  2. In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours.
    en.wikipedia.org/wiki/Crunch_(video_games)
    Crunch culture in the video games industry is where video game developers work incredibly long hours, sometimes 80-100 hour weeks, with unpaid overtime the norm. It usually takes place in the final stages of a video game's development cycle, to make sure that everything is as good as it can be before launch.
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    What is crunch culture in video game development?In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours.
    Is crunch culture going anywhere?In its current state, crunch culture isn't going anywhere. Although some people speak out against it, not enough people do and fewer people even know what crunch culture is. Crunch culture is just one of the big problems surrounding the video games industry. Others include awful monetization tactics, locked content, and broken games at launch.
    What is a video game Crunch?In the video game industry, the term “crunch” refers to an extended period of strenuous unpaid work in the months on either side of a game launch. Employers often expect their employees to work extra hours and weekends, often sixty and sometimes a hundred hours a week.
    What is crunching in game development?Crunching is a period of elevated workload where developers work significant overtime to deliver a game on schedule. Crunch time typically happens before a game’s launch or other major milestone. Crunch is distinguished from typical overtime by its intensity and duration.
     
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    Crunch (video games) - Wikipedia

    In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. It is often used as a way to cut … See more

    Crunch time vs. crunch culture
    "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed … See more

    On workers
    Crunch leads to burnout which can have adverse effects on both a team and the individual. Burnout … See more

    Overview
    Crunch time is known to have been used in the industry since at least the 1980s, though it was rarely publicly discussed. It stemmed from a "box … See more

    The term "crunch" has also been used by journalists to describe overtime labor in other entertainment industries, such as animation and visual effects. See more

     
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