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  2. OpenGL Shading Language
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    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.
    The OpenGL Shading Language (GLSL) is the principal shading language for OpenGL. While, thanks to OpenGL Extensions, there are several shading languages available for use in OpenGL, GLSL (and SPIR-V) are supported directly by OpenGL without extensions. GLSL is a C-style language.
     
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    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly … See more

    With advances in graphics cards, new features have been added to allow for increased flexibility in the rendering pipeline at the vertex and fragment level. Programmability at this level is achieved with the use of … See more

    Standard Portable Intermediate Representation, an intermediate shader language by Khronos Group
    3D computer graphics
    Khronos Group
    WebGL, an OpenGL-ES dialect for web browsers, which … See more

    Operators
    GLSL contains the same operators as the operators in C and C++, with the exception of pointers. Bitwise operators were added in version 1.30. See more

    GLSL shaders are not stand-alone applications; they require an application that utilizes the OpenGL API, which is available on many different platforms (e.g., Linux See more

    Books
    Rost, Randi J. (30 July 2009). OpenGL Shading Language (3rd ed.). Addison-Wesley. See more

     
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  5. WebShaders are written in the C-like language GLSL. GLSL is tailored for use with graphics and contains useful features specifically targeted at vector and matrix manipulation. Shaders always begin with a version declaration, …

  6. WebMar 20, 2024 · Shaders use GLSL (OpenGL Shading Language), a special OpenGL Shading Language with syntax similar to C. GLSL is executed directly by the graphics pipeline. There are several kinds of shaders, but …

  7. Getting Started with the OpenGL Shading Language (GLSL)

  8. A Review of Shader Languages - Alain.xyz

  9. Shading language — Godot Engine (stable) documentation in …

  10. High-Level Shader Language - Wikipedia

  11. Built-in Variable (GLSL) - OpenGL Wiki - The Khronos Group

  12. The OpenGL ES® Shading Language, Version 3.20.8 - Khronos …

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