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- OpenGL Shading Language
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OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly … See more
• Standard Portable Intermediate Representation, an intermediate shader language by Khronos Group
• 3D computer graphics
• Khronos Group
• WebGL, an OpenGL-ES dialect for web browsers, which … See moreOperators
GLSL contains the same operators as the operators in C and C++, with the exception of pointers. Bitwise operators were added in version 1.30. See moreBooks
• Rost, Randi J. (30 July 2009). OpenGL Shading Language (3rd ed.). Addison-Wesley. See moreWikipedia text under CC-BY-SA license - PDF files of glsl shading language
WebShaders are written in the C-like language GLSL. GLSL is tailored for use with graphics and contains useful features specifically targeted at vector and matrix manipulation. Shaders always begin with a version declaration, …
WebMar 20, 2024 · Shaders use GLSL (OpenGL Shading Language), a special OpenGL Shading Language with syntax similar to C. GLSL is executed directly by the graphics pipeline. There are several kinds of shaders, but …
Getting Started with the OpenGL Shading Language (GLSL)
A Review of Shader Languages - Alain.xyz
Shading language — Godot Engine (stable) documentation in …
High-Level Shader Language - Wikipedia
Built-in Variable (GLSL) - OpenGL Wiki - The Khronos Group
The OpenGL ES® Shading Language, Version 3.20.8 - Khronos …
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