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  3. To code using WebGL, you need to follow these steps1:
    1. Create a element.
    2. Obtain the drawing context.
    3. Initialize the viewport.
    4. Create buffers.
    5. Create matrices.
    6. Create shaders.
    7. Initialize shaders.
    8. Draw primitives.
    WebGL programs consist of control code written in JavaScript and shader code (GLSL) that is executed on a computer's Graphics Processing Unit (GPU)2.
    Learn more:

    Here are the essentials steps to create create your first WebGL project:

    • Create < canvas > element
    • Obtain drawing context
    • Initialize viewport
    • Create buffers
    www.sitepoint.com/beginners-guide-webgl/
    WebGL programs consist of control code written in JavaScript and shader code (GLSL) that is executed on a computer's Graphics Processing Unit (GPU). WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background. This article will introduce you to the basics of using WebGL.
    developer.mozilla.org/en-US/docs/web/api/webgl_a…
     
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  8. WEBOct 13, 2011 · When programming in WebGL, you are usually aiming to render a scene of some kind. This usually includes multiple subsequent draw jobs or “calls”, each of which is carried out in the GPU through a …

  9. WEBDec 16, 2015 · WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser without the use of plug-ins.

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