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    Upvotes13Top Answeredited May 23, 2017 at 12:24

    It is based on OpenGL ES 2.0, and according to the spec, it must support GLSL ES version 1.00. In fact that is all it supports.

    On another note, this has been my general reference for GLSL features: http://www.shaderific.com/glsl/

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  2. What version of GLSL does WebGL use - Stack Overflow

     
  3. WebGL Shaders and GLSL - WebGL Fundamentals

    WEBTextures in Fragment Shaders. Getting a value from a texture in a shader we create a sampler2D uniform and use the GLSL function texture2D to extract a value from it. vec2 texcoord = vec2(0.5, 0.5); // get a value …

  4. WebGL - Wikipedia

  5. WebGLShader - Web APIs | MDN - MDN Web Docs

  6. WebGL 2.0 Specification - Khronos Group

  7. People also ask
    Does WebGL require a shader program?WebGL require a shader program for the vertex and fragment manipulation sections of the graphics pipeline. A shader program are written in GLSL (Graphics Library Shader Language). This section provides a general introduction to GLSL. The GLSL language has gone through many versions. You can see a list of the versions on the GLSL wikipedia page.
    learnwebgl.brown37.net
    Is WebGL es a shader-based API?Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It stays very close to the OpenGL ES specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.
    How do I create a WebGL shader?To create a WebGLShader use WebGLRenderingContext.createShader, then hook up the GLSL source code using WebGLRenderingContext.shaderSource(), and finally invoke WebGLRenderingContext.compileShader() to finish and compile the shader. At this point the WebGLShader is still not in a usable form and must still be attached to a WebGLProgram.
    What is webglshader?The WebGLShader interface represents an OpenGL Shader Object. The underlying object is created as if by calling glCreateShader ( OpenGL ES 2.0 §2.10.1, man page) , attached to a Program as if by calling glAttachShader ( OpenGL ES 2.0 §2.10.3, man page) and marked for deletion as if by calling glDeleteShader ( OpenGL ES 2.0 §2.10.1, man page) .
  8. WebGL: 2D and 3D graphics for the web - Web APIs | MDN

  9. WebGL2 Shaders and GLSL - WebGL2 Fundamentals

    WEBAs mentioned in how it works WebGL requires 2 shaders every time you draw something. A vertex shader and a fragment shader. Each shader is a function. A vertex shader and fragment shader are linked together into …

  10. GLSL Shaders - Game development | MDN - MDN …

    WEBMar 20, 2024 · Shaders use GLSL (OpenGL Shading Language), a special OpenGL Shading Language with syntax similar to C. GLSL is executed directly by the graphics pipeline. There are several kinds of shaders, …

  11. 12.1 - WebGL Shader Language — LearnWebGL

  12. WebGL Overview - The Khronos Group Inc

  13. WebGL Specification - Khronos Group

  14. Tutorial - WebGL Public Wiki - The Khronos Group

  15. Hello GLSL - Web APIs | MDN

  16. Unity - Manual: WebGL graphics

  17. learn | p5.js

  18. GitHub - thi-ng/shadergraph: WebGL/GLSL shader library

  19. Using shaders to apply color in WebGL - Web APIs | MDN

  20. OpenGL Shading Language - Wikipedia

  21. WebGL best practices - Web APIs | MDN - MDN Web Docs

  22. Getting started with WebGL - Web APIs | MDN - MDN Web Docs

  23. How do I get 3D coordinates of clicked point and in fragment …

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