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  2. You can either just copy the whole folder we’ve found from the application files into your assets and figure it out from there, or here are the specific steps:

    1. Create a folder in your project assets called “WebGLTemplates”
    2. Create a folder inside that one for your template “MyTemplate” or whatever.
    3. Create the index.html file for your template.
    4. Go to Edit > Project Settings > Player, On the WebGL tab > Resolution and Presentation (or Publishing Settings in older versions) and choose your new template (If it doesn’t appear, try restarting Unity).
    ocias.com/blog/how-to-set-up-a-unity-webgl-template/
    ocias.com/blog/how-to-set-up-a-unity-webgl-template/
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