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From https://www.khronos.org/registry/webgl/specs/1.0/:
const GLenum POINTS = 0x0000;const GLenum LINES = 0x0001;const GLenum LINE_LOOP = 0x0002;const GLenum LINE_STRIP = 0x0003;const GLenum TRIANGLES = 0x0004;const GLenum TRIANGLE_STRIP = 0x0005;const GLenum TRIANGLE_FAN = 0x0006;Content Under CC-BY-SA license primitives - Documentation - WebGL Fundamentals
Learn how to create and manipulate 3D and 2D primitives in WebGL using various functions and methods. See the parameters, return values, and examples of each function and method, as well as the type definitions and properties of the RandomVerticesOptions object.
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