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Shaders are the programs that run on GPU. Shaders are written in OpenGL ES Shader Language (known as ES SL). ES SL has variables of its own, data types, qualifiers, built-in inputs and outputs.
Vertex Shader
Take a look at the following sample code of a vertex shader. It processes the vertices of a triangle.
attribute vec2 coordinates;void main(void) {gl_Position = vec4(coordinates, 0.0, 1.0);};Fragment Shader
The following sample code of a fragment shader shows how to apply color to every pixel in a triangle.
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