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    Upvotes13Top Answeredited May 23, 2017 at 12:24

    It is based on OpenGL ES 2.0, and according to the spec, it must support GLSL ES version 1.00. In fact that is all it supports.

    On another note, this has been my general reference for GLSL features: http://www.shaderific.com/glsl/

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  2. What version of GLSL does WebGL use - Stack Overflow

     
  3. WebGL2 Shaders and GLSL - WebGL2 Fundamentals

    WebAs mentioned in how it works WebGL requires 2 shaders every time you draw something. A vertex shader and a fragment shader. Each shader is a function. A vertex shader and fragment shader are linked together into a …

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    Does WebGL require a shader program?WebGL require a shader program for the vertex and fragment manipulation sections of the graphics pipeline. A shader program are written in GLSL (Graphics Library Shader Language). This section provides a general introduction to GLSL. The GLSL language has gone through many versions. You can see a list of the versions on the GLSL wikipedia page.
    learnwebgl.brown37.net
    Is WebGL es a shader-based API?Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It stays very close to the OpenGL ES specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.
    How do I create a WebGL shader?To create a WebGLShader use WebGLRenderingContext.createShader, then hook up the GLSL source code using WebGLRenderingContext.shaderSource(), and finally invoke WebGLRenderingContext.compileShader() to finish and compile the shader. At this point the WebGLShader is still not in a usable form and must still be attached to a WebGLProgram.
    What is a vertex shader in WebGL?Each shader is a function. A vertex shader and fragment shader are linked together into a shader program (or just program). A typical WebGL app will have many shader programs. A Vertex Shader's job is to generate clip space coordinates. It always takes the form gl_Position = doMathToMakeClipspaceCoordinates Your shader is called once per vertex.
  5. WebGL - Wikipedia

  6. WebGLShader - Web APIs | MDN - MDN Web Docs

  7. WebGL 2.0 Specification - Khronos Group

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    WebMar 20, 2024 · Demo. Let's build a simple demo to explain those shaders in action. Be sure to read Three.js tutorial first to grasp the concept of the scene, its objects, and materials. Note: Remember that you don't have to …

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