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  2. WebGL Shaders

    A WebGL shader is a program written in the GLSL (OpenGL Shading Language) that runs on the GPU (Graphics Processing Unit) and performs calculations for rendering graphics1. A WebGL program requires two types of shaders: a vertex shader and a fragment shader1.

    A vertex shader is a function that is called once per vertex and its job is to generate clip space coordinates, which are the final positions of the vertices on the screen2. A vertex shader can also pass data to the fragment shader, such as colors, textures, or lighting information2.

    A fragment shader is a function that is called once per pixel (or fragment) and its job is to compute the color of the pixel based on the data passed from the vertex shader or from other sources, such as uniforms or textures2. A fragment shader can also perform other effects, such as blending, fog, or post-processing2.

    To create a WebGL shader, you need to use the WebGLRenderingContext.createShader method, which takes a parameter indicating the type of the shader (either gl.VERTEX_SHADER or gl.FRAGMENT_SHADER) and returns a WebGLShader object1. Then, you need to use the WebGLRenderingContext.shaderSource method to attach the GLSL source code to the shader object1. Finally, you need to use the WebGLRenderingContext.compileShader method to compile the shader and check for any errors1.

    To use a WebGL shader, you need to attach it to a WebGL program, which is an object that links together a vertex shader and a fragment shader and allows you to set and access their inputs and outputs1. To create a WebGL program, you need to use the WebGLRenderingContext.createProgram method, which returns a WebGLProgram object1. Then, you need to use the WebGLRenderingContext.attachShader method to attach the shaders to the program1. Finally, you need to use the WebGLRenderingContext.linkProgram method to link the program and check for any errors1.

    Here are some examples of creating and using WebGL shaders:

    // Create a vertex shader
    const vertexShaderSource = `
    attribute vec4 position; // An attribute variable that represents the vertex position
    void main() {
    gl_Position = position; // Set the clip space coordinates
    }
    `;
    const vertexShader = gl.createShader(gl.VERTEX_SHADER); // Create a shader object
    gl.shaderSource(vertexShader, vertexShaderSource); // Attach the source code
    gl.compileShader(vertexShader); // Compile the shader

    // Create a fragment shader
    const fragmentShaderSource = `
    void main() {
    gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); // Set the pixel color to white
    }
    `;
    const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); // Create a shader object
    gl.shaderSource(fragmentShader, fragmentShaderSource); // Attach the source code
    gl.compileShader(fragmentShader); // Compile the shader

    // Create a program
    const program = gl.createProgram(); // Create a program object
    gl.attachShader(program, vertexShader); // Attach the vertex shader
    gl.attachShader(program, fragmentShader); // Attach the fragment shader
    gl.linkProgram(program); // Link the program

    // Use the program
    gl.useProgram(program); // Tell WebGL to use the program
    Learn more
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  4. WebGL Shaders and GLSL - WebGL Fundamentals

    WEBTextures in Fragment Shaders. Getting a value from a texture in a shader we create a sampler2D uniform and use the GLSL function texture2D to extract a value from it. vec2 texcoord = vec2(0.5, 0.5); // get a value …

  5. WebGL 2.0 Specification - Khronos Group

  6. People also ask
    Does WebGL require a shader program?WebGL require a shader program for the vertex and fragment manipulation sections of the graphics pipeline. A shader program are written in GLSL (Graphics Library Shader Language). This section provides a general introduction to GLSL. The GLSL language has gone through many versions. You can see a list of the versions on the GLSL wikipedia page.
    learnwebgl.brown37.net
    Is WebGL es a shader-based API?Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It stays very close to the OpenGL ES specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.
    How do I create a WebGL shader?To create a WebGLShader use WebGLRenderingContext.createShader, then hook up the GLSL source code using WebGLRenderingContext.shaderSource(), and finally invoke WebGLRenderingContext.compileShader() to finish and compile the shader. At this point the WebGLShader is still not in a usable form and must still be attached to a WebGLProgram.
    What is webglshader?The WebGLShader interface represents an OpenGL Shader Object. The underlying object is created as if by calling glCreateShader ( OpenGL ES 2.0 §2.10.1, man page) , attached to a Program as if by calling glAttachShader ( OpenGL ES 2.0 §2.10.3, man page) and marked for deletion as if by calling glDeleteShader ( OpenGL ES 2.0 §2.10.1, man page) .
  7. WEBMar 20, 2024 · Shaders use GLSL (OpenGL Shading Language), a special OpenGL Shading Language with syntax similar to C. GLSL is executed directly by the graphics pipeline. There are several kinds of shaders, but …

  8. WebGL2 Shaders and GLSL - WebGL2 Fundamentals

    WEBAs mentioned in how it works WebGL requires 2 shaders every time you draw something. A vertex shader and a fragment shader. Each shader is a function. A vertex shader and fragment shader are linked together into …

  9. learn | p5.js

  10. GitHub - thi-ng/shadergraph: WebGL/GLSL shader library

  11. Using shaders to apply color in WebGL - Web APIs | MDN

  12. WebGL Overview - The Khronos Group Inc

  13. Unity - Manual: WebGL graphics

  14. WebGL Specification - Khronos Group

  15. Interactive & visual WebGL shader playground.

  16. Hello GLSL - Web APIs | MDN

  17. OpenGL Shading Language - Wikipedia

  18. Getting started with WebGL - Web APIs | MDN - MDN Web Docs

  19. WebGL best practices - Web APIs | MDN - MDN Web Docs

  20. WebGl "ERROR: unsupported shader version" - Stack Overflow

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